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Mulrovia



Mulrovia

 

Mulrovia, one half of a large, lush island, some five days sail west of Enchantica, is ruled by the House of McDougal. Once a land torn by war with neighboring Ulster, a treaty was signed and both countries now live in peace, families united by marriage. The island is surrounded by sharp mountains, and the only entrance into both countries are ports at sea, well guarded by Dragon Riders and Dragoons.

Mulrovia's economy, recovering from the dreadful costs of war, is based on the profits from dwarven mines laded with copper and silver in the west and the breeding, raising, and sale of livestock in the east. The largest part of its people are human, but the land also boasts dwarves and there are some fae in the forests as well. As in Enchantica, Vampires and creatures of that ilk are routinely hunted down, for the menace they are, although two have been given royal pardon, upon conditions.

A place of long grass and thick crops, the weather on Mulrovia is wet and cool rarely reaching above the temperate zone, but rarely dipping too low either. The only thing that tends to get hot here are tempers upon occasion. So bring your muckers, mind your manners, step lively, and meet a well rounded and generous people on their isle of farms and copper mines.